multiplyRange Method

Return the range of the transformed corners.

  • The 8 corners are transformed individually.
  • Note that if there is anything other than translation and principal axis scaling in the transform, the volume of the range rotation will increase.
    • Hence to get a "tight" range on rotated geometry, a range computation must be made on the rotated geometry itself.

multiplyRange(range: Range3d, result?: Range3d): Range3d

Parameter Type Description
range Range3d  
result Range3d  

Returns - Range3d

Defined in

Last Updated: 11 June, 2024