API Reference > geometry-core > CartesianGeometry > Transform > multiplyRange multiplyRange Method Return the range of the transformed corners. The 8 corners are transformed individually. Note that if there is anything other than translation and principal axis scaling in the transform, the volume of the range rotation will increase. Hence to get a "tight" range on rotated geometry, a range computation must be made on the rotated geometry itself. multiplyRange(range: Range3d, result?: Range3d): Range3d Parameter Type Description range Range3d result Range3d Returns - Range3d Defined in geometry3d/Transform.ts Line 598 Last Updated: 11 June, 2024