GeodesicPathSolver Class

Algorithm implementation class for computing approximate optimal (shortest) path points.

  • Call the static method createGeodesicPath to compute path points.

Methods

Name Description
approximateMinimumLengthSectionArc(ellipsoid: Ellipsoid, angleA: LongitudeLatitudeNumber, angleB: LongitudeLatitudeNumber, numSample: number, normalInterpolationFraction0: number, normalInterpolationFraction1: number): undefined | { minLengthArc: Arc3d, minLengthNormalInterpolationFraction: number } Static Construct various section arcs (on the ellipsoid), using planes that (a) pass through the two given points and (b) have in-plane vector sampled between the normals of the two points.  
createGeodesicPath(originalEllipsoid: Ellipsoid, startAngles: LongitudeLatitudeNumber, endAngles: LongitudeLatitudeNumber, density: number | Angle): undefined | GeodesicPathPoint[] Static    

Defined in

Last Updated: 11 June, 2024