API Reference > geometry-core > Bspline > BezierCurve3dH > tryMultiplyMatrix4dInPlace tryMultiplyMatrix4dInPlace Method Apply (multiply by) a perspective transform tryMultiplyMatrix4dInPlace(matrix: Matrix4d): void Parameter Type Description matrix Matrix4d Returns - void Defined in bspline/BezierCurve3dH.ts Line 48 Last Updated: 11 June, 2024