Learning > geometry > Curve Primitive Edit this page Curve Primitives A CurvePrimitive is a bounded continuous curve. All curves implement methods (e.g. fractionToPoint to refer to "fraction" position along the curve. fraction=0 is the start of the primitive fraction=1 is the end of the primitive increasing fractions always move forward along the primitive. curves implement their equations with the fraction representing the parameter in their most natural equations. All curves also support methods to deal with true distance along the curve. These include curve.curveLengthBetweenFractions (startFraction, endFraction) curve.moveByDistanceFromFraction (startFraction, distance) Fraction position along the curve is strictly proportional to true distance along the curve only for a limited number of curve types: LineSegment3d Arc3d TransitionSpiral Other curve types that have more complicated (non-proportional) fraction-to-distance relations are elliptic arcs bspline curves linestrings When movement "by distance" along a chain of curves (of varying types) is required, the CurveChainWithDistanceIndex will act like a single curve (starting and ending at fractions 0 and 1), with the fraction mapped to true distance along the chain. lineSegment A line segment is a portion of an infinite line. Json Fragment: [{"lineSegment":[[0,0,0], [3,0,0]]} typescript object: const myLineSegment = LineSegment.create (Point3d.create (1,2,3), Point3d.create(6,4,2)); Fractional Parameterization: A = start point B = end point f = fraction varying from 0 to 1 Point X(f) at fractional position f along the lineSegment is X(f) = (1-f) * A + f * B lineString A LineString is an array of points that are to be connected by straight lines. Json Fragment: Typescript object: const myLineString = LineString.create ([point0, point1, point2 ....]); Fractional Parameterization Having both individual line segments and the composite linestring complicates parameterization. As with all CurvePrimitives, the fractional parameterization for the complete linestring must have fraction=0 at the start and fraction=1 at the end. The fractional positions of each interior vertex are then defined at equal intervals in the fraction space. Hence in the example, with 4 segments the vertex fractions increment by one quarter. Within each segment, the fraction interval is mapped as if it were a line segment. Note that having uniform vertex-to-vertex fraction means that the distance-along-the-linestring is not proportional to fraction-along-entire-linestring. Fraction and distance changes are only proportional within individual segments. arcs (circular and elliptic) An arc primitive is a portion of a circular or elliptical arc. The equations for a complete elliptic arc require a center point and two vectors. The start and end of a partial arc are controlled by two angles. The equational forms for circular and elliptic cases are identical. Telling whether a given arc is true circular requires examination of the vector coordinates. The stroking equation that maps an angle to a coordinates to points around a (full) elliptic (or circular) arc is C = center point U = vector from center point to 0-degree point V = vector from center point to 90-degree point. theta = angle X(theta) = C + cos (theta * U + sin(theta) * V True Circles If the U and V vectors are (both) perpendicular and the same length, this is a true circle. In the both circles below, the U and V are identical length and perpendicular to each other. For the left circle, U and V happen to be in the global x and y directions. For the right circle, U and V are still identical length and perpendicular, but are both rotated away from global x and y. This still traces a circle, but the "0 degree" point is moved around the circle. When the circular arc conditions are true, the angle used in the equations is an the actual physical angle between the U vector and the vector from the center to X(theta). Ellipse If the U and V vectors either (a) have different lengths or (b) are not perpendicular, the ellipse is non-circular. If U and V are perpendicular, their lengths correspond to the common usage of "major" and "minor" axis lengths. But the perpendicular condition is not required -- non-perpendicular vectors occur due to transformation and construction history. Angular limits To draw an arc that is not the complete circle or ellipse, simply limit the theta range to something other than 0 to 360 degrees. theta0 = angular start point theta1 = angular and point f = fraction varying from 0 to 1 theta(f) = (1-f) * theta0 + f * theta1 Point X(f) at fractional position f along the arc is X(f) = C + cos (theta(f)) * U + sin(theta(f)) * V Angles theta0 and theta1 can be negative and can be outside of 360 degrees. Angle theta1 can be less than theta0 Examples of arc sweep start and end angles CCW signed sweep angle image (0 to 360) 360 (0 to 135) 135 (270 to 495) 225 (90 to 270) 180 (90 to 405) 315 Examples with json fragments bspline curves A BSplineCurve3d (or BSplineCurve3dH) is a curve that (loosely) follows a sequence of control points. Internally, the curve is a is a sequence of polynomial curves that join together smoothly. Call each of those separate pieces a span. The "control point" structure has remarkable properties for computation: The curve never leaves the overall xyz range of the control points. This bounding property applies "from any viewpoint", not just in the coordinate system where they are given. Even tighter, the curve is contained within the convex hull of the control points. No plane can intersect the curve more often than it intersects the control polygon. that is, the polygon may overestimate the number of intersections, (i.e. suggest false intersections), but it never underestimates. Inspection of the control polygon gives similar "never underestimate" statements about other properties such as the number of inflections. the number of minima and maxima of the curve and its derivatives. The use of "weights" on the control points allows a bspline curve to exactly trace circular and elliptic arcs without use of trig functions. References There are innumerable books and web pages explaining splines. There is a high level of consistency of the concepts -- control points, basis functions, knots, and order. But be very careful about subtle details of indexing. Correct presentations may superficially appear to differ depending on whether the writer has considers n indices to run C-style, 0 <= i < n (with index n not part of the sequence) Fortran style , 1<=i<n (rare) 0<=i<=n Some typical descriptions are: https://en.wikipedia.org/wiki/B-spline http://web.mit.edu/hyperbook/Patrikalakis-Maekawa-Cho/node17.html https://www.cs.unc.edu/~dm/UNC/COMP258/LECTURES/B-spline.pdf Be especially careful about the number of knot counts, which can differ by 2 as described in the "over-clamping" section. The order of the bspline is the number of control points that are "in effect" over an individual span. The first span is controlled by the first order control points, i.e. those indexed 0, 1, .. (order-1). The next span is controlled by control points indexed 1,2,..order. That is, there is a "moving window" of order points that control successive spans. When moving from one cluster of order control points to the next, the first (left) point of the first cluster is dropped and a new one is added at the right. The sharing of control points provide the critical properties for the curve: No matter how many control points there are (think dozens to hundreds), each individual span is controlled by only order points. this "local control" prevents changes "far away" in the control points from causing unexpected global changes in the curve. The sharing of order-1 points works into the formulas to guarantee smoothness of the curve. Specifically, for a bspline of given order: If the knots are strictly increasing (no duplicates) the curve has order-2 (i.e. degree-1) continuous derivatives. Introducing repeated knots reduces the continuity. In particular, with order-1 repeated knots there is a cusp (abrupt slope change) at that knot. Summary The required data for a bspline curve is: name type remarks control points array of N points order number the most common orders are 2 through 4; higher order gives smoother curves, but with performance cost. Order higher than 10 is discouraged 3 (quadratic curve, degree 2) or 4 (cubic curve, degree 3) knots array of (N + order - 2) numbers See knot paragraph order The order is the number of control points that affect each span of the curve. Bspline equations hypothetically allow any integer order. For practical use the common orders are quite low - 2,3,4, with occasional 5 through 8 order=2 - the Bspline is a collection of straight lines (degree 1) order=3 - the Bspline is a collection of quadratic curves. (degree = 2) (Quadratic curves with weights can exactly trace circular and elliptic arcs) order=4 - the Bspline is a collection of cubic spans. These can have inflections within a span. many graphics systems focus on cubic (order=4, degree=3 bsplines. These are a good balance of curve flexibility and computational cost. Conversationally, if one is thinking of "quadratic" cubic "curves", it is common to refer to the degree, which is one less than the order the degree is the highest power appearing in the polynomial A conventional polynomial form would have coefficients of terms with power 1,2, through degree. That polynomial would also include a constant term that does not multiply a power of x. Hence there is one more coefficient than the degree. textbook algebra discussions prefer reference to the highest power (degree) because that is short indicator of complexity Bspline discussion prefers reference to order rather than degree because all of the internal matrix manipulations must account for that many coefficients. knots The knots are an array of sorted numbers. If there are K knots: Each cluster of 2*order-2 knots (i.e. 2*degree knots affects a single span The knots index at knots[i] through knots[i+2*order-3] (inclusive) affect span i. That knot values for that span are from knots[i+order-2] through knots[i+2*order-2]. Within the knots sequence, the values must never go down. Clamping If knot values are strictly increasing -- e.g. 1,2,3,4,5, -- all the way to the end, the curve does not pass through the first and last control points. Having the right number of identical knot values "at the ends" makes the curve (a) pass through the end control points and (b) have tangent direction towards the immediate neighbor. Specifically, for a curve of given degree, exactly that number of repeated knots creates the usual "clamped" effects. For instance, for a cubic curve, the knots [0,0,0,0.25,0.5,0.75,1.1.1] will Pass through both end points, with tangent along the end segment of the polygon have interior knot breaks at 0.25, 0.5 and 0.75. OverClamping An important point for exchanging knots with legacy graphics systems (including Microstation and Parasolid) is that there is a long-established (an unnecessary) practice of having one extra (unused) knot at each end. That is, the overclamped cubic knot sequence with breaks at 0.25, 0.5, and 0.75 would be [0,0,0,0,0.25,0.5,0.75,1.1.1,1]. The equations for the bspline will never reference the extra knots at the beginning and end. In the overClamping convention, the relation of counts of control points (N) and (overClamped) knots is ... numberOfKnotsWithOverClamping = N + order = numberOfControlPoints + order ... In imodeljs the spline classes (BsplineCurve3d, BSplineCurve3dH and surface partners) internally do not over-clamp. The API for constructing splines accepts both styles of input. The order, knot count, and control point counts distinguish which style is being used. If numberOfControlPoints === numberOfKnots + order the curve is overclamped, so the first and last knot values are not saved in the bspline curve object If numberOfControlPoints === numberOfKnots + order - 2 the knots are all used. The curve objects have method ... curve.copyKnots(includeExtraEndKnot: boolean) ... to extract knots. The caller can indicate if they prefer overclamped knots by passing true for the includeExtraEndKnot parameter. When knots are written in iModelJson objects, they are written with overclamp. Example: Order 2 (linear) bspline curve An order 2 bspline curve has degree 1, i.e. is straight lines The circles in the figure for order 2 bspline are both control points and span breaks. This is the only order for which the span breaks occur at the control points. The direction (first derivative) changes at control point Hence there are sharp corners exactly at the control points. Example: Order 3 (quadratic) bspline curve An order 3 bspline curve has degree 2, i.e. is piecewise quadratic The curve does not pass through the control points (dark) There are (for uniform interior knots) span breaks (circles) at midpoints of interior edges. Span changes (circles) are exactly at the midpoints of polygon edges. Direction (slope, first derivative) is continuous at each span change (circles) The concavity (second derivative) changes abruptly at each span change (circles) This concavity change is not always visually obvious. These curves are not as smooth as your eye thinks. There are no concavity changes within any single span. Clamping (2 identical knots at start, 2 identical knots at end) makes the curve pass through the end control points and point at neighbors. Example: Order 4 (cubic) bspline curve An order 4 bspline curve has degree 3, i.e. is piecewise cubic The curve does not pass through the control points (dark). The curve does not pass through particular points of the polygon edges. Span changes (circles) are generally "off the polygon" Direction and concavity are both continuous at span changes. There can be one concavity change within a span. Clamping (3 identical knots at start, 3 identical knots at end) makes the curve pass through the end control points and point at neighbors. Example: Order 5 (quartic) bspline curve An order 5 bspline curve has degree 4, i.e. is piecewise quartic The curve does not pass through the control points (dark). The curve does not pass through particular points of the polygon edges. Span changes (circles) are generally "off the polygon" Direction, concavity, and one more derivative are all continuous at span changes. There can be two concavity change within a span. Clamping (4 identical knots at start, 4 identical knots at end) makes the curve pass the end control points and point at neighbors. Last Updated: 11 June, 2024