API Reference > geometry-core > Solid > Cone > createBaseAndTarget createBaseAndTarget MethodStatic create a cylinder or cone from axis start and end with cross section defined by vectors that do not need to be perpendicular to each other or to the axis. createBaseAndTarget(centerA: Point3d, centerB: Point3d, vectorX: Vector3d, vectorY: Vector3d, radiusA: number, radiusB: number, capped: boolean): Cone Parameter Type Description centerA Point3d centerB Point3d vectorX Vector3d vectorY Vector3d radiusA number radiusB number capped boolean Returns - Cone Defined in core/geometry/src/solid/Cone.ts Line 103 Last Updated: 13 June, 2024