API Reference > geometry-core > Numerics > Matrix4d > multiplyXYZWQuietRenormalize multiplyXYZWQuietRenormalize Method multiply matrix * [x,y,z,w]. immediately renormalize to return in a Point3d. If zero weight appears in the result (i.e. input is on eyeplane) leave the mapped xyz untouched. multiplyXYZWQuietRenormalize(x: number, y: number, z: number, w: number, result?: Point3d): Point3d Parameter Type Description x number y number z number w number result Point3d Returns - Point3d Defined in core/geometry/src/geometry4d/Matrix4d.ts Line 458 Last Updated: 13 June, 2024