API Reference > geometry-core > CartesianGeometry > Transform > multiplyVectorXYZ multiplyVectorXYZ Method Multiply the vector (x,y,z) by the Matrix3d part of the transform. The transform's origin is not used. Return as new or result by usual optional result convention multiplyVectorXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d Parameter Type Description x number y number z number result Vector3d Returns - Vector3d Defined in core/geometry/src/geometry3d/Transform.ts Line 518 Last Updated: 13 June, 2024