API Reference > geometry-core > CartesianGeometry > Range3d > getNpcToWorldRangeTransform getNpcToWorldRangeTransform Method Creates an NPC to world transformation to go from 000...111 to the globally aligned cube with diagonally opposite corners that are the min and max of this range. The diagonal component for any degenerate direction is 1. getNpcToWorldRangeTransform(result?: Transform): Transform Parameter Type Description result Transform Returns - Transform Defined in core/geometry/src/geometry3d/Range.ts Line 768 Last Updated: 13 June, 2024