API Reference > geometry-core > CartesianGeometry > Matrix3d > createRigidViewAxesZTowardsEye createRigidViewAxesZTowardsEye MethodStatic create a rigid coordinate frame with: column z points from origin to x,y,z column x is perpendicular and in the xy plane column y is perpendicular to both. It is the "up" vector on the view plane. Multiplying a world vector times the transpose of this matrix transforms into the view xy Multiplying the matrix times the an in-view vector transforms the vector to world. createRigidViewAxesZTowardsEye(x: number, y: number, z: number, result?: Matrix3d): Matrix3d Parameter Type Description x number eye x coordinate y number eye y coordinate z number eye z coordinate result Matrix3d Returns - Matrix3d Defined in core/geometry/src/geometry3d/Matrix3d.ts Line 974 Last Updated: 13 June, 2024