API Reference > geometry-core > Bspline > BSplineSurface3dH > create create MethodStatic Create a weighted bspline surface, with control points and weights each organized as flattened array of points continuing from one U row to the next. This create variant takes control points in a "flattened" array, with points from succeeding U rows packed together in one array. Use createGrid if the points are in a deeper grid array structure. knotArrayU and knotArrayV are optional -- uniform knots are implied if they are omitted (undefined). When knots are given, two knot count conditions are recognized: If poleArray.length + order == knotArray.length, the first and last are assumed to be the extraneous knots of classic clamping. If poleArray.length + order == knotArray.length + 2, the knots are in modern form that does not have the classic unused first and last knot. create(controlPointArray: Point3d[], weightArray: number[], numPolesU: number, orderU: number, knotArrayU: number[] | undefined, numPolesV: number, orderV: number, knotArrayV: number[] | undefined): BSplineSurface3dH | undefined Parameter Type Description controlPointArray Point3d[] Array of points, ordered along the U direction. weightArray number[] array of weights, ordered along the U direction. numPolesU number orderU number order for the U direction polynomial (order is one more than the degree. "cubic" polynomial is order 4.) knotArrayU number[] | undefined numPolesV number orderV number order for the V direction polynomial (order is one more than the degree. "cubic" polynomial is order 4.) knotArrayV number[] | undefined Returns - BSplineSurface3dH | undefined Defined in core/geometry/src/bspline/BSplineSurface.ts Line 796 Last Updated: 13 June, 2024