addTransformedRangeMesh Method

add facets for a transformed unit box.

  • for each face in the order of BoxTopology.cornerIndexCCW, faceSelector[i]===false skips that facet.

addTransformedRangeMesh(transform: Transform, range: Range3d, faceSelector?: boolean[]): void

Parameter Type Description
transform Transform  
range Range3d  
faceSelector boolean[]  

Returns - void

Defined in

Last Updated: 20 June, 2023