multiplyInverseXYZW Method
multiply matrixInverse * [x,y,z]
and return packaged as Point4d
with given weight.
- Equivalent to solving matrix * result = [x,y,z]
- return as a Point4d with the same weight.
- Called by Transform with x,y,z adjusted by subtraction ((xw) - w * origin.x, etc) where xw is the pre-weighted space point.
multiplyInverseXYZW(x: number, y: number, z: number, w: number, result?: Point4d): undefined | Point4d
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
w | number | |
result | Point4d |
Returns - undefined | Point4d
Defined in
- geometry3d/Matrix3d.ts Line 1849
Last Updated: 20 June, 2023