invert Readonly
invert: boolean
If true, inverts the effect's FresnelSettings.intensity such that maximum intensity is produced when the viewer's line of sight is parallel to the vector between the viewer and the point on the surface, and zero intensity is produced when the viewer's line of sight is perpendicular to that vector.
Defined in
- core/common/src/LightSettings.ts Line 320
Last Updated: 20 June, 2023