BisCodeSpec Enumeration
Names of the internal BIS CodeSpecs. These names match those specified by the native library. For other domains, the best practice is to include the domain name or alias as part of the CodeSpec name to ensure global uniqueness.
see CodeSpec
Members
Name | Value | Description |
---|---|---|
sheet | "bis:Sheet" | The name of the standard CodeSpec used when creating codes for Sheet elements. see Sheet.createCode |
drawing | "bis:Drawing" | The name of the standard CodeSpec used when creating codes for Drawing elements. see Drawing.createCode |
subject | "bis:Subject" | The name of the standard CodeSpec used when creating codes for Subject elements. see Subject.createCode |
texture | "bis:Texture" | The name of the standard CodeSpec used when creating codes for Texture elements. see Texture.createCode |
colorBook | "bis:ColorBook" | |
lineStyle | "bis:LineStyle" | The name of the standard CodeSpec used when creating codes for LineStyle elements. see LineStyle.createCode |
linkElement | "bis:LinkElement" | The name of the standard CodeSpec used when creating codes for LinkElement elements. see LinkElement.createCode |
subCategory | "bis:SubCategory" | The name of the standard CodeSpec used when creating codes for SubCategory elements. see SubCategory.createCode |
displayStyle | "bis:DisplayStyle" | The name of the standard CodeSpec used when creating codes for DisplayStyle elements. see DisplayStyle.createCode |
geometryPart | "bis:GeometryPart" | The name of the standard CodeSpec used when creating codes for GeometryPart elements. see GeometryPart.createCode |
nullCodeSpec | "bis:NullCodeSpec" | The name of the standard CodeSpec used when creating empty codes. see Code.createEmpty |
physicalType | "bis:PhysicalType" | The name of the standard CodeSpec used when creating codes for PhysicalType elements. see PhysicalType.createCode |
modelSelector | "bis:ModelSelector" | The name of the standard CodeSpec used when creating codes for ModelSelector elements. see ModelSelector.createCode |
externalSource | "bis:ExternalSource" | The name of the standard CodeSpec used when creating codes for ExternalSource elements. note This CodeSpec is not automatically created, so use ExternalSource.ensureCodeSpec to make sure that it exists. see ExternalSource.createCode |
renderMaterial | "bis:RenderMaterial" | The name of the standard CodeSpec used when creating codes for RenderMaterialElement elements. see RenderMaterialElement.createCode |
viewDefinition | "bis:ViewDefinition" | The name of the standard CodeSpec used when creating codes for ViewDefinition elements. see ViewDefinition.createCode |
drawingCategory | "bis:DrawingCategory" | The name of the standard CodeSpec used when creating codes for DrawingCategory elements. see DrawingCategory.createCode |
graphicalType2d | "bis:GraphicalType2d" | The name of the standard CodeSpec used when creating codes for GraphicalType2d elements. see GraphicalType2d.createCode |
spatialCategory | "bis:SpatialCategory" | The name of the standard CodeSpec used when creating codes for SpatialCategory elements. see SpatialCategory.createCode |
auxCoordSystem2d | "bis:AuxCoordSystem2d" | The name of the standard CodeSpec used when creating codes for AuxCoordSystem2d elements. see AuxCoordSystem2d.createCode |
auxCoordSystem3d | "bis:AuxCoordSystem3d" | The name of the standard CodeSpec used when creating codes for AuxCoordSystem3d elements. see AuxCoordSystem3d.createCode |
categorySelector | "bis:CategorySelector" | The name of the standard CodeSpec used when creating codes for CategorySelector elements. see CategorySelector.createCode |
physicalMaterial | "bis:PhysicalMaterial" | The name of the standard CodeSpec used when creating codes for PhysicalMaterial elements. see PhysicalMaterial.createCode |
templateRecipe2d | "bis:TemplateRecipe2d" | The name of the standard CodeSpec used when creating codes for TemplateRecipe2d elements. see TemplateRecipe2d.createCode |
templateRecipe3d | "bis:TemplateRecipe3d" | The name of the standard CodeSpec used when creating codes for TemplateRecipe3d elements. see TemplateRecipe3d.createCode |
textAnnotationSeed | "bis:TextAnnotationSeed" | |
annotationTextStyle | "bis:AnnotationTextStyle" | |
spatialLocationType | "bis:SpatialLocationType" | The name of the standard CodeSpec used when creating codes for SpatialLocationType elements. see SpatialLocationType.createCode |
annotationFrameStyle | "bis:AnnotationFrameStyle" | |
annotationLeaderStyle | "bis:AnnotationLeaderStyle" | |
auxCoordSystemSpatial | "bis:AuxCoordSystemSpatial" | The name of the standard CodeSpec used when creating codes for AuxCoordSystemSpatial elements. see AuxCoordSystemSpatial.createCode |
externalSourceAttachment | "bis:ExternalSourceAttachment" | The name of the standard CodeSpec used when creating codes for ExternalSourceAttachment elements. note This CodeSpec is not automatically created, so use ExternalSourceAttachment.ensureCodeSpec to make sure that it exists. see ExternalSource.createCode |
informationPartitionElement | "bis:InformationPartitionElement" | The name of the standard CodeSpec used when creating codes for InformationPartitionElement elements. see InformationPartitionElement.createCode |
Defined in
- core/common/src/Code.ts Line 80
Last Updated: 20 June, 2023